Wonder Woman, Volume 1: Blood (2012)

Wonder Woman, Volume 1: Blood (2012)

Wonder Woman: Blood collects issues #1-6 of the DC Comics New 52 Wonder Woman series with writing by Brian Azzarello and art by Cliff Chiang and Tony Akins.

Wonder Woman, the Amazon born of clay and a prayer, has known who she is all her life. However, when Hermes (yes, the god Hermes) attempts to help a young woman who has been impregnated by Zeus (yes, the god Zeus) – Zeus’ wife, Hera (yes, the goddess Hera) is none too happy about it and sends her followers to go pay Zeus’ new concubine a visit. Under the protection of Wonder Woman, the Amazons and even some gods and demi-gods – the mortal woman still may not survive the fury of Hera, and in the meantime – Wonder Woman learns that maybe she’s not who she’s thought she was all this time.

To me, Wonder Woman has always been one of DC Comics’ most interesting characters. As far as mythology goes, she is DC’s version of Marvel’s Thor (Yeah, I know Wonder Woman came first, obviously). With all the controversy of Gal Gadot being cast as Wonder Woman I figured it’d be a good time to re-examine the character for myself and ended up giving the first six issues of the New 52 version of Wonder Woman a try in order to do so.

First off, the writing was pretty decent. Azarello, you can tell, wants to keep a lot of the mythology in tact and he does so pretty well. At least for a comic book, anyway. One thing I didn’t really like, though, was there seemed to be an awful lot of puns. I’m not sure exactly how many there were, but I felt like that’s all I was doing at points was reading puns to myself that the characters were saying. That hindered the enjoyment in places, but overall it was pretty entertaining aside from what I felt were jarring transitions between issues and even within individual issues.

The art was okay, but I feel like it was maybe a tad too cartoony. It reminded me of Bruce Timm a bit, which is good, but in the context of an Amazonian woman who spends her time hacking the arms off centaurs, I feel like it should be more gritty and realistic. It would really bring home the reality of our world and put it in tune with the fantastical aspects of the mythological one that Diana inhabits.

Overall, I enjoyed it and I look forward to seeing where it goes in the next volume. Seeing all the different gods represented in the artist/author’s interpretations was kind of cool, too. (Although Hermes is pretty creepy looking, I’ll admit).

JOE Rating: ★★★

The Sixth Gun – Book One: Cold Dead Fingers (2011)

The Sixth Gun - Book One: Cold Dead Fingers (2011)

 

The Sixth Gun – Book One is a trade paperback which collects issues of the Oni Press comic book written by Cullen Bunn with art by Brian Hurtt.

Six guns with individual arcane powers were found during the American Civil War by General Oleander Hume and distributed among his most trusted (and wicked) associates. Over time, however, one of them – with the ability to grant its wielder visions of the future – disappeared. Then, in a time of need, the gun makes its way into the hands of a young girl – Rebecca Moncrief – who is later joined by a mysterious gunfighter and treasure hunter, Drake Sinclair. The two of them must unlock the secrets of the gun and its origins and figure out a way to lose their pursuers who are none other than a long-dead-but-returned-to-life General Oleander Hume and his posse.

If you know me at all, you know I love comic books and that I also love anything having to do with the American Civil War, so this book was a natural choice for me to check out. I had seen it once or twice and then one of the local comic book guys I know reminded me to try the first volume and I picked it up.

The artwork by Brian Hurtt is really nice and perfect (in my opinion) for the type of story The Sixth Gun is. The writing was pretty decent, too. The story moved along at a nice pace and I never really wanted to take a break. I flew through the first volume and it has a real cinematic feel to it. I’m betting this will be a mini-series or a movie in the future. I liked the characters, too. They never really felt forced and some of them were kind of complex (while others were throw-aways).

If you’re looking for straight-up Civil War action, this book doesn’t have a ton. The Civil War aspect is more just for “flavor” than anything else and provides a bit of context for the story and the world this book is set in. I’m sure if you like magic or fantasy or westerns or steampunk, then you’ll enjoy this.

JOE Rating: ★★★★

Teenage Mutant Ninja Turtles: Change Is Constant, Vol. 1 (2012)

Teenage Mutant Ninja Turtles: Change Is Constant, Vol. 1 (2012)

Publisher: IDW Publishing
Creative Team: Kevin Eastman, Tom Waltz, Dan Duncan

This TMNT reboot is set about fifteen months after the Turtles and their master, Splinter, were exposed to some slime which mutated them into humanoids. Teenage Mutant Ninja Turtles: Change Is Constant, Vol. 1 collects issues 1-4 of the new IDW series, written by Kevin Eastman (co-creator of the TMNT) and Tom Waltz (Children of the Grave, Silent Hill: Sinner’s Reward) with art by Kevin Eastman (layouts) and Dan Duncan (Hulk And The Agents Of S.M.A.S.H.).

The Turtles, as you knew them, are no more. This new incarnation has the team split up after the ooze transformed them into humanoid creatures, but this time, along with a cat named Old Hob – who may turn out to be the TMNT’s greatest enemy. Raphael is split from the team and has amnesia and the others are searching for him before Old Hob finds him first to settle an old score.

I wasn’t really sure what to expect from this. I wasn’t aware that it was supposed to be a complete reboot, but with Kevin Eastman involved, how could I say “no” as a true TMNT fan?

I appreciated being able to see Eastman’s influence in the art style as well as on some of the covers and Dan Duncan did a good job trying to emulate the feeling of Eastman’s gritty art. The colors were okay, but they were sort of too muted or not muted enough to be super-effective.

The writing was decent enough, but I have to say that I wasn’t really surprised with where the story took me, even being a reboot. No big surprises, but that didn’t make it unbearable. It was just sort of predictable. (And somewhat anti-climactic.)

All the familiar faces can be found within the pages; Casey Jones, April O’Neil, Splinter, Raphael, Michaelangelo, Donatello, Leonardo.

One thing I didn’t really like, and I need to read further on to make sure I really feel this way for sure, is Old Hob. Yeah, it’s cool to see another humanoid creature running around, especially if it’s an enemy of the TMNT, but Old Hob was not especially intimidating or powerful. Also, I thought it was really weird that nobody cared about a bunch of humanoid monsters walking around.

I’m pretty sure fans of the original TMNT comics might be a bit let down, but c’mon…it’s the Teenage Mutant Ninja Turtles. I’m sure it will only get better.

JOE Rating: ★★★★

Here’s A Sample Page From Teenage Mutant Ninja Turtles: Change Is Constant Vol. 1
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The Sandman Volume 1: Preludes & Nocturnes (1991)

The Sandman Volume 1: Preludes & Nocturnes (1988)

Publisher: DC/Vertigo
Creative Team: Neil Gaiman, Sam Keith, Mike Dringenberg, Malcolm Jones III

Set in the DC Universe, The Sandman Volume 1 collects issues 1-8 of the comic book series written by Neil Gaiman and illustrated by Sam Keith, Mike Dringenberg and Malcolm Jones III.

A wizard who wants to live forever attempts to summon and trap Death, but inadvertantly traps her younger brother, Dream (aka Morpheus). Fearing retaliation, the wizard and his cohorts keep Morpheus imprisoned in a magical cell for a couple of lifetimes. When his captors make a mistake and Morpheus breaks free, he is weak from his time in imprisonment and also finds that his captors have stolen and have sold three of his possessions which help give him power. His helm, his bag of dust and his ruby pendant. With these items he will be close to full strength again, so he sets out to find them…but they are spread wide and though he is a god, Morpheus finds that some of them are guarded more closely than he would think. Teaming with well-known DC Comics characters like John Constantine and Martian Manhunter, Morpheus must go to Hell and back to find his things. Literally.

While this is not the strongest entry in the Sandman series, issues 1-8 are a great introduction to the world Morpheus inhabits and is a good set up to the wonderment that follows in later volumes. The artwork is great, but the colors in the collection versus the originals are a little bit off, a little bit darker. This might be problematic for some purists, but I think for the tone of the piece, the colors suit it well. Then again, the original colors were more dreamlike. It’s a coin toss on which you’ll like better.

This beginning collection is a story about starting over. Morpheus was content with where he was and with his station, overconfident that he had everything nailed down. When this was proven false by his imprisonment by a bunch of mortals, it shook him up a little. Weakened and forced to find alternate ways to deal with things, Morpheus becomes a compelling character. Though a god, he is still fallible.

The characters are all really interesting. We get to meet the perky character of Death, we get to see a new and frightening/sad interpretation of Cain and Abel. There are dangerous and fantastical dream creatures and lots of magic thrown in.

If other DC characters weren’t tossed into the mix, you wouldn’t even think of it as a comic book story that exists in the world of superheroes, but Neil Gaiman has seamlessly integrated Morpheus and his mythos into the existing DC canon.

Give this a read, and especially the later collections.

JOE Rating: ★★★★

Check Out This Sample Page From Sandman: Preludes & Nocturnes!
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