Shanna, The She-Devil (2006)

Shanna, The She-Devil (2006)

Shanna, The She-Devil collects issues #1-7 of the series of the same name by Marvel Comics, with art and writing by Frank Cho and colors by Jason Keith and Dave Stewart.

Shanna is a Nazi science experiment in the form of an Amazonian jungle girl with a killer body and killer instinct, living on an island teeming with prehistoric horrors. When a paramilitary group becomes stranded on the island after crash-landing, they discover Shanna and quickly learn that she is a genetically-engineered super-weapon. Luckily she is, because she’s the only one who can help defend them against T-Rexes and massive hordes of Velociraptors, among other things.

Frank Cho is one of the best artists around and I checked out the book primarily to see his work. I honestly didn’t know what to expect from the writing side of things, but the seven issues included in this trade has a pretty decent story arc and plays out like an action film.

Some may be turned off by the titillation, but Cho is a master at rendering women who aren’t just waify, sexy supermodel-types who just happen to have super-strength spouting from some unseen source – Shanna actually looks the part. Her thighs are dense and her arms and back muscular, and when she impales a dinosaur with a massive tree trunk, you believe that she did it. When you see her knocked into a car by a T-Rex and still manages to get up, you believe it. Shanna is also not stupid and while different men try to take advantage of her in the book, she sets them straight pretty fast.

The colors only add to the visuals, and the dinosaurs are all very nicely-rendered as well as backgrounds, vehicles….everything. Nothing is forgotten and everything stands out in an exceptional way.

This is worth a read if you like adventure stories, dinosaur tales and books like Red Sonja or Vampirella. You may come for the titillation and gorgeous art but you’ll stay for the substance. Give it a try.

JOE Rating: ★★★★

The Sixth Gun – Book One: Cold Dead Fingers (2011)

The Sixth Gun - Book One: Cold Dead Fingers (2011)

 

The Sixth Gun – Book One is a trade paperback which collects issues of the Oni Press comic book written by Cullen Bunn with art by Brian Hurtt.

Six guns with individual arcane powers were found during the American Civil War by General Oleander Hume and distributed among his most trusted (and wicked) associates. Over time, however, one of them – with the ability to grant its wielder visions of the future – disappeared. Then, in a time of need, the gun makes its way into the hands of a young girl – Rebecca Moncrief – who is later joined by a mysterious gunfighter and treasure hunter, Drake Sinclair. The two of them must unlock the secrets of the gun and its origins and figure out a way to lose their pursuers who are none other than a long-dead-but-returned-to-life General Oleander Hume and his posse.

If you know me at all, you know I love comic books and that I also love anything having to do with the American Civil War, so this book was a natural choice for me to check out. I had seen it once or twice and then one of the local comic book guys I know reminded me to try the first volume and I picked it up.

The artwork by Brian Hurtt is really nice and perfect (in my opinion) for the type of story The Sixth Gun is. The writing was pretty decent, too. The story moved along at a nice pace and I never really wanted to take a break. I flew through the first volume and it has a real cinematic feel to it. I’m betting this will be a mini-series or a movie in the future. I liked the characters, too. They never really felt forced and some of them were kind of complex (while others were throw-aways).

If you’re looking for straight-up Civil War action, this book doesn’t have a ton. The Civil War aspect is more just for “flavor” than anything else and provides a bit of context for the story and the world this book is set in. I’m sure if you like magic or fantasy or westerns or steampunk, then you’ll enjoy this.

JOE Rating: ★★★★

Northlanders: The Cross And The Hammer (2009)

Northlanders: The Cross And The Hammer (2009)

Publisher: Vertigo
Creative Team: Brian Wood, Ryan Kelly

Set in Viking-era Ireland, Northlanders Book Two: The Cross And The Hammer, collects issues #11-16 of the DC/Vertigo comic book series written by Brian Wood (DMZ, Demo) and illustrated by Ryan Kelly (Lucifer, The New York Four).

It is 1014 in Viking-occupied Ireland. One lone man, only known as Magnus, refuses to bow to the will of the Viking overlords and is leaving a bloody trail of insurgency in his wake. Magnus has no ties, no weaknesses, nothing to lose…except his daughter Brigid. Magnus’ killing spree and defiance catches the attention of Lord Ragnar Ragnarsson, a forensic specialist and confidant of the King who becomes obsessed with finding Magnus and ending his uprising.

When it becomes apparent that the only way to draw Magnus out of hiding is to provoke him by senselessly murdering innocent Irish families, it sends the two foes into a circle of psychological warfare and intrigue.

I was really looking forward to this volume after having already read Northlanders: Sven The Returned, which was amazing…so maybe my hopes were a little too high.

First off, don’t get me wrong. I would rather read this volume than not read this volume. Northlanders is a great series, and Brian Wood is doing some great stuff. Even the premise of the arc in this volume is decent and had me intrigued, but it all ended up falling a little flat.

Ryan Kelly is a great artist but I was honestly, the entire time, comparing his style (without meaning to) to Davide Gianfelice’s, who did the art for the issues collected in the first volume. In some ways, Kelly’s artwork is better for this Irish story but in others it just doesn’t feel up to par. There was nothing wrong for it save for the flavor, and despite some great splash page work some of it seemed a bit cartoony.

On top of that, I was sort of brought out of the story some by the way Lord Ragnar Ragnarsson spoke/wrote in the way that you might see a character do on an episode of CSI. I kept thinking to myself “This is so modern sounding. WTF is going on here?

Another thing to watch out for is the twist ending. It seems to be all the rage nowadays to give a twist ending on everything, but I don’t think they had to do so, here. It wasn’t super-compelling as it was and then to sort of glaze over it all with a twist ending such as the one found within the pages of this TPB, it just dulled everything down even more.

Overall, I wouldn’t miss this entry into the series, but it could have been much better. I hear that Volume III is, indeed, much better…so I’ll have to check it out. So, give this a read if you follow along but I’m not so sure this will be a favored volume in the series.

JOE Rating: ★★★

Here’s A Sample Page From Northlanders, Vol. 2: The Cross And The Hammer
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The Cleaners: Absent Bodies (2010)

The Cleaners: Absent Bodies (2010)

Publisher: Dark Horse Comics
Creative Team: Mark Wheaton, Joshua Hale Fialokov, Rahsan Ekedal, Jon Graef

Robert Bellarmine, an ex-surgeon with a shady past, lives in the LA Basin and leads a skilled team of trauma-scene cleaners who are independently contracted. However, this is no ordinary crack team of cleaners…they have a knack for the supernatural side of things, and when signs start pointing to a supernatural force that may be responsible for a recent string of deaths and disappearances, Robert and his team must intervene and stop it if they can.

The Cleaners: Absent Bodies collects issues #1-4 of the Dark Horse Comics series of the same name, The Cleaners. Mark Wheaton and Joshua Hale Fialkov did the writing, while art and colors were done by Rahsan Ekedal and Jon Graef respectively.

Initially, this seemed like a really cool premise. People who have to go clean up crime scenes, who then encounter supernatural elements in their work. Indeed, during the time I read this noir-type trade paperback collection, I did enjoy the story…but unfortunately the artwork didn’t shine enough for me to enjoy the book to its full potential.

The artwork wasn’t awful or anything, but many of the characters, both men and women, were hard to tell apart. The panels with blood and the large splash panels were great but everything was sort of confusing for the smaller panels.

I felt like the script could stand on its own two feet and I think this would actually make a pretty cool television series or movie, as it has a sort of CSI-meets-Fringe type of feel to it. I liked that aspect.

I might check out later installments, but this first volume hasn’t really enticed me enough to do it right away.

JOE Rating: ★★

Check Out This Sample Page From The Cleaners: Absent Bodies!
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The Sandman Volume 1: Preludes & Nocturnes (1991)

The Sandman Volume 1: Preludes & Nocturnes (1988)

Publisher: DC/Vertigo
Creative Team: Neil Gaiman, Sam Keith, Mike Dringenberg, Malcolm Jones III

Set in the DC Universe, The Sandman Volume 1 collects issues 1-8 of the comic book series written by Neil Gaiman and illustrated by Sam Keith, Mike Dringenberg and Malcolm Jones III.

A wizard who wants to live forever attempts to summon and trap Death, but inadvertantly traps her younger brother, Dream (aka Morpheus). Fearing retaliation, the wizard and his cohorts keep Morpheus imprisoned in a magical cell for a couple of lifetimes. When his captors make a mistake and Morpheus breaks free, he is weak from his time in imprisonment and also finds that his captors have stolen and have sold three of his possessions which help give him power. His helm, his bag of dust and his ruby pendant. With these items he will be close to full strength again, so he sets out to find them…but they are spread wide and though he is a god, Morpheus finds that some of them are guarded more closely than he would think. Teaming with well-known DC Comics characters like John Constantine and Martian Manhunter, Morpheus must go to Hell and back to find his things. Literally.

While this is not the strongest entry in the Sandman series, issues 1-8 are a great introduction to the world Morpheus inhabits and is a good set up to the wonderment that follows in later volumes. The artwork is great, but the colors in the collection versus the originals are a little bit off, a little bit darker. This might be problematic for some purists, but I think for the tone of the piece, the colors suit it well. Then again, the original colors were more dreamlike. It’s a coin toss on which you’ll like better.

This beginning collection is a story about starting over. Morpheus was content with where he was and with his station, overconfident that he had everything nailed down. When this was proven false by his imprisonment by a bunch of mortals, it shook him up a little. Weakened and forced to find alternate ways to deal with things, Morpheus becomes a compelling character. Though a god, he is still fallible.

The characters are all really interesting. We get to meet the perky character of Death, we get to see a new and frightening/sad interpretation of Cain and Abel. There are dangerous and fantastical dream creatures and lots of magic thrown in.

If other DC characters weren’t tossed into the mix, you wouldn’t even think of it as a comic book story that exists in the world of superheroes, but Neil Gaiman has seamlessly integrated Morpheus and his mythos into the existing DC canon.

Give this a read, and especially the later collections.

JOE Rating: ★★★★

Check Out This Sample Page From Sandman: Preludes & Nocturnes!
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