Assassin’s Creed III (2012 – PS3)

Assassin's Creed III (2012 - PS3)

Release Date: October 30, 2012
Developer: Ubisoft Montreal
Publisher: Ubisoft

In Assassin’s Creed III, players assume the role of Connor Kenway, a Native American brought up in hard times and trained to be an assassin during the 1700’s. Throughout the game, you will experience historical battles such as the Battle of Breed’s (Bunker) Hill and the Battle of North Bridge where the shot heard ’round the world occurred in Concord, Mass. You will also experience other historical events such as the Boston Massacre, the Boston Tea Party and Paul Revere’s Midnight Ride.

You will be able to enjoy roaming historically and visually accurate (for the most part) portrayals of Boston, New York, Concord and Lexington. (Though, I couldn’t find The Old Manse while I was near the Old North Bridge, in the game).

Despite a lot of historical things, the game also, of course, is historical fiction and they take liberties (ha, no pun intended) with some of the events in order to facilitate their own sci-fi-themed storyline…which also takes place simultaneously in a near-future where you are a modern day assassin looking back via the Animus. (A device which makes this sort of “time travel” possible)

The game is immensely fun and I really enjoy traipsing over the rooftops of Boston, seeing as I know the area fairly well. The time period is also not done very much in games nowadays, and so it’s nice to see a playable, non-boring representation of combat from that era. (Can we maybe do one during Civil War times, PLEASE?!)

The multiplayer modes are super-fun as well, but a lot of the novelty is lost on many folks who just want to run around and avoid the challenge of trying to blend in with the crowd. This doesn’t happen in every game, but it happened in enough of the matches that it sort of made me move onto other multiplayer gaming options, though I still re-play the hell out of the story.

The best part of the game, in my opinion, are the naval battles you can take part in with your ship (once you complete the missions to get it). It’s really well-done and very fun.

There haven’t been a ton of glitches, (at least, I hear, compared to the Wii U version) but I did run into a cart that was half in the ground (vertically) so the driver was facing the sky, but with no horses.

If you liked the previous Assassin’s Creed games, you’ll like this too…and you’ll especially like it if you’re a history buff, or have been to Boston. It’s really fun to be able to walk around the Freedom Trail in-game.

Check it out!

JOE Rating: ★★★★

Game Trailer For Assassin’s Creed III

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All-New X-Men #1 (January 2013)

All-New X-Men #1 (January 2013)

Publisher: Marvel Comics
Creative Team: Brian Michael Bendis, Stuart Immonen, Wade Von Grawbadger, Marte Gracia

Cyclops, one of the most prominent members of the X-Men and one of its original members, is now a fugitive wanted by almost every costumed hero and government entity in existence after the Phoenix Force corrupted him and he killed his former mentor, Professor Charles Xavier. Dying from another mutant transformation, and out of ideas, Hank McCoy (aka Beast) goes back in time to bring back the younger version of Cyclops to hopefully talk some sense into the present-day version. Maybe together they can save mutantkind.

I hadn’t really heard much about this series as I’d been out of the comic loop for a few months, but I noticed the older costumes on the cover. I am hoping to cosplay as the 60’s version of Cyclops, so I figured I’d pick up the first three issues to not only use for reference, but also to see what it was all about.

I was pleasantly surprised.

Issue #1 opens with Beast writhing on the ground, dying from a new manifestation of his mutation. He prays that he is allowed to do something good for mutantkind before he dies, and then we move on to Cyclops and his new teammates, Magneto and Emma Frost, liberating and recruiting new mutants who are popping up everywhere.

This first issue started out just a LITTLE slower than I would have liked, but the action picks up toward the end enough to have kept me hooked until the next issue. Bendis knows what he’s doing, I think we all know that. There were a couple of typos I noticed here and there (way to go, editor), but otherwise it was a good read.

The art by Stuart Immonen (Pencils), Wade Von Grawbadger (Inks) and Marte Gracia (Colorist) was amazing. Sometimes I noticed that, for whatever reason, it looked like Immonen phoned it in on the faces in some of the smaller panels but he really does action very well. The inks give his work some solid depth and the coloring, of course, makes it pop.

I think this series is going to do pretty well.

JOE Rating: ★★★★

Here’s a sample page from All-New X-Men #1!
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