In Call of Duty: Ghosts, players take control of Logan Walker (most of the time, anyway) in a world where the United States has been reduced to a third-world power after an attack by a satellite super weapon called Odin destroyed much of the infrastructure of the former government and economy. In a last ditch effort to survive, a legendary unit of special forces members with the code name Ghosts have banded together to try to take back control from their oppressors. As Logan, you are joined by your dog Riley, older brother David and father Elias ten years after the attacks and operate in secret, hoping to win the war once and for all.
I’ve long been a fan of this game series, but while most of the time I’ve been sort of excited once a new installment has come out, I kind of felt like stopping after Black Ops II due to lack of innovation and the multiplayer feeling unbalanced. To my surprise, there were some pleasant twists to this tenth entry in the series, at least enough to keep me playing for now.
First of all, the story mode was pretty engaging. It’s smooth, if short, and feels like you’re watching an action flick most of the way through. There are some nice cinematic “I am awesome” moments that make you truly feel that you’re accomplishing something great. The innovative side of using Riley, the dog, to silently dispatch enemies (in a pleasing, visceral way) in lieu of sneaking around by yourself constantly is a nice touch – but it wasn’t as innovative as I think it could’ve been. I think it would’ve been awesome if you could do co-op in story mode with one player as Logan and the other as either David or Riley depending on needs. Missed opportunity! One other bad thing is that the developers copy/pasted the ending from Modern Warfare 2 onto the beginning mission of Ghosts (which can be seen HERE), which is reason to give this title pause; What are we really buying when we get this game? A recycled money-grabbing installment of the same old thing?
Aside from the story mode (and the lifting from MW2) there ARE a couple of reasons to play this game – Extinction Mode, which is sort of like survival mode but you fight against aliens with a customizable load out and also is co-op (sort of like Zombies mode from the Treyarch games).
On top of that, there is the normal multiplayer mode that most people will no doubt get the game for, although some of the maps are too large for normal death matches and others feel too similar to others we’ve done before.
Infected Mode is a nice touch, with one random player spawning with an infection and “turning” other players until everyone is infected.
Squad Mode, too, is fun in that you get to build up a squad which will autonomously battle without you and you can see how they measure up on the leaderboards.
In my opinion, this installment could have been a lot better but what we have is an okay shooter with enough touches to entertain for another year or so before the next installment comes out. It’s far from perfect, but it’s still fun.
JOE Rating: ★★★