Rat Queens #1 (September 2013)

Rat Queens #1 (September 2013)

Rat Queens is a monthly comic book published by Image Comics, with writing by Kurtis J. Wiebe (PANZERFAUST) and art by Roc Upchurch.

Hannah (the “rockabilly” Elven Mage), Dee (the “atheist” Human Cleric), Violet (the “hipster” Dwarven Fighter) and Betty (the “hippie” Halfling Thief) – AKA The Rat Queens – have earned the ire of the Town Council of Palisade. As a result, they are assigned to clear out a “nest” of goblins as punishment. When they are attacked by an ultra-skilled assassin during their goblin cleansing, however, they find themselves embroiled in an adventure both more exciting and more life-endangering than before.

I love fantasy books so when I saw this at my local comic book store, I had to at least pick up a couple of issues. I was not disappointed.

If you’re expecting something Tolkien in scope and feel – don’t tread here. Rat Queens is a more League of Legends/World of Warcraft take on medieval fantasy…where fantasy tropes meet real-world sensibilities. However, that’s not to say that the book is all flash and no content. Kurtis J. Wiebe’s writing had me laughing out loud in spots, especially when the assignments were being given to various other themed adventuring groups like the Rat Queens (A sort of emo-styled group of Elves had to go clean toilets).

The art was great, but the real draw of the book for some people will no doubt be the character designs, which are diverse and varied and represent many body types and skin colors – a change from some comic books where you notice the cookie-cutter, ultra-athletic bodies you can only tell apart by the costumes. Roc Upchurch definitely has my respect and attention here because of this.

People looking for a good laugh will get a kick out of the style of humor, while action and fantasy lovers will still get their fair share of fantasy battles and magic. The book was thoroughly enjoyable and I will definitely be following it to see where it goes. It’s off to a promising start, for sure.

JOE Rating: ★★★★★

Shanna, The She-Devil (2006)

Shanna, The She-Devil (2006)

Shanna, The She-Devil collects issues #1-7 of the series of the same name by Marvel Comics, with art and writing by Frank Cho and colors by Jason Keith and Dave Stewart.

Shanna is a Nazi science experiment in the form of an Amazonian jungle girl with a killer body and killer instinct, living on an island teeming with prehistoric horrors. When a paramilitary group becomes stranded on the island after crash-landing, they discover Shanna and quickly learn that she is a genetically-engineered super-weapon. Luckily she is, because she’s the only one who can help defend them against T-Rexes and massive hordes of Velociraptors, among other things.

Frank Cho is one of the best artists around and I checked out the book primarily to see his work. I honestly didn’t know what to expect from the writing side of things, but the seven issues included in this trade has a pretty decent story arc and plays out like an action film.

Some may be turned off by the titillation, but Cho is a master at rendering women who aren’t just waify, sexy supermodel-types who just happen to have super-strength spouting from some unseen source – Shanna actually looks the part. Her thighs are dense and her arms and back muscular, and when she impales a dinosaur with a massive tree trunk, you believe that she did it. When you see her knocked into a car by a T-Rex and still manages to get up, you believe it. Shanna is also not stupid and while different men try to take advantage of her in the book, she sets them straight pretty fast.

The colors only add to the visuals, and the dinosaurs are all very nicely-rendered as well as backgrounds, vehicles….everything. Nothing is forgotten and everything stands out in an exceptional way.

This is worth a read if you like adventure stories, dinosaur tales and books like Red Sonja or Vampirella. You may come for the titillation and gorgeous art but you’ll stay for the substance. Give it a try.

JOE Rating: ★★★★

Wonder Woman, Volume 1: Blood (2012)

Wonder Woman, Volume 1: Blood (2012)

Wonder Woman: Blood collects issues #1-6 of the DC Comics New 52 Wonder Woman series with writing by Brian Azzarello and art by Cliff Chiang and Tony Akins.

Wonder Woman, the Amazon born of clay and a prayer, has known who she is all her life. However, when Hermes (yes, the god Hermes) attempts to help a young woman who has been impregnated by Zeus (yes, the god Zeus) – Zeus’ wife, Hera (yes, the goddess Hera) is none too happy about it and sends her followers to go pay Zeus’ new concubine a visit. Under the protection of Wonder Woman, the Amazons and even some gods and demi-gods – the mortal woman still may not survive the fury of Hera, and in the meantime – Wonder Woman learns that maybe she’s not who she’s thought she was all this time.

To me, Wonder Woman has always been one of DC Comics’ most interesting characters. As far as mythology goes, she is DC’s version of Marvel’s Thor (Yeah, I know Wonder Woman came first, obviously). With all the controversy of Gal Gadot being cast as Wonder Woman I figured it’d be a good time to re-examine the character for myself and ended up giving the first six issues of the New 52 version of Wonder Woman a try in order to do so.

First off, the writing was pretty decent. Azarello, you can tell, wants to keep a lot of the mythology in tact and he does so pretty well. At least for a comic book, anyway. One thing I didn’t really like, though, was there seemed to be an awful lot of puns. I’m not sure exactly how many there were, but I felt like that’s all I was doing at points was reading puns to myself that the characters were saying. That hindered the enjoyment in places, but overall it was pretty entertaining aside from what I felt were jarring transitions between issues and even within individual issues.

The art was okay, but I feel like it was maybe a tad too cartoony. It reminded me of Bruce Timm a bit, which is good, but in the context of an Amazonian woman who spends her time hacking the arms off centaurs, I feel like it should be more gritty and realistic. It would really bring home the reality of our world and put it in tune with the fantastical aspects of the mythological one that Diana inhabits.

Overall, I enjoyed it and I look forward to seeing where it goes in the next volume. Seeing all the different gods represented in the artist/author’s interpretations was kind of cool, too. (Although Hermes is pretty creepy looking, I’ll admit).

JOE Rating: ★★★

Jim Henson’s Tale of Sand (2011)

Jim Henson's Tale of Sand (2011)

Mac, the mysterious main character, finds himself involved in a cross-desert race with only a rucksack full of odds and ends to aid him. In the meantime, he is doggedly pursued by another mysterious man known only as “Patch”, who seems to be paying everyone off. His end goals are unknown, only that he needs to somehow make it to the finish line – wherever that may be.

In this existential dark comedy, Ramon Perez and Ian Herring beautifully and expertly bring to life the only un-produced full-length script by Jim Henson (Muppets, etc…duh) and Jerry Juhl (Muppets, Fraggle Rock). Written between 1967 and 1968, the creators take you through what feels like a Terry Gilliam dreamworld fantasy rife with surreal and amazing images.

Though the dialogue is sparse, it’s meant to be that way. What really shines are the images with Perez’s pencils and Herring’s colors bringing us as close as possible to a full cinematic experience. From Arabs, to cowboys to football players you’ll be caught up in Mac’s dreamlike experiences right up until the last page.

If you love Jim Henson, you owe it to yourself to check this out. However, it IS dark and it’s not something that’s quite for the kiddos. There’s violence, gunfire and sexual themes (boobie alert) and undertones. If that doesn’t pique your curiosity, I don’t know what will.

JOE Rating: ★★★★★

1985 (2008)

1985 (2008)

Marvel’s 1985 collects issues #1-6 of the miniseries written by Mark Millar (Civil War, Fantastic Four) and art by Tommy Lee Edwards (Bullet Points, The Question).

The year is 1985 and a young boy named Toby loves all things Marvel. When super-villains from the Marvel Universe find a way into OUR world and begin to tear it apart , Toby doesn’t realize that he may be the key to finding the Marvel superheroes so that they can put a stop to the killing and destruction. With the help of his father, a divorced comic book nerd, as well as his intimate knowledge of the Marvel universe, he has a difficult task ahead of him.

I picked this up at the library the other day, The title spoke to me, as I’m very familiar with the comic books of those years in the 1980’s when I was first introduced to the medium. (I was born in 1981)

Mark Millar’s expert storytelling combined with the amazing, life-like (yet comic-book-styled) artwork by Tommy Lee Edwards makes for an almost cinematic-quality experience in the form of a comic book.

We get to see the Marvel villains and how truly horrible they’d be in “real” life, with no superheroes to quash their evil doings, as well as the touching and all-too-real modern relationship gone awry in the form of Toby’s parents.

What you end up with as the reader is something that’s hard to put down if you’re like me and you’ve ever wondered if the Hulk smells really bad (According to Toby….he does) or if it were possible for someone like M.O.D.O.K. to murder an entire town by leading them to their deaths like the Pied Piper.

JOE Rating: ★★★★★

The Sixth Gun – Book One: Cold Dead Fingers (2011)

The Sixth Gun - Book One: Cold Dead Fingers (2011)

 

The Sixth Gun – Book One is a trade paperback which collects issues of the Oni Press comic book written by Cullen Bunn with art by Brian Hurtt.

Six guns with individual arcane powers were found during the American Civil War by General Oleander Hume and distributed among his most trusted (and wicked) associates. Over time, however, one of them – with the ability to grant its wielder visions of the future – disappeared. Then, in a time of need, the gun makes its way into the hands of a young girl – Rebecca Moncrief – who is later joined by a mysterious gunfighter and treasure hunter, Drake Sinclair. The two of them must unlock the secrets of the gun and its origins and figure out a way to lose their pursuers who are none other than a long-dead-but-returned-to-life General Oleander Hume and his posse.

If you know me at all, you know I love comic books and that I also love anything having to do with the American Civil War, so this book was a natural choice for me to check out. I had seen it once or twice and then one of the local comic book guys I know reminded me to try the first volume and I picked it up.

The artwork by Brian Hurtt is really nice and perfect (in my opinion) for the type of story The Sixth Gun is. The writing was pretty decent, too. The story moved along at a nice pace and I never really wanted to take a break. I flew through the first volume and it has a real cinematic feel to it. I’m betting this will be a mini-series or a movie in the future. I liked the characters, too. They never really felt forced and some of them were kind of complex (while others were throw-aways).

If you’re looking for straight-up Civil War action, this book doesn’t have a ton. The Civil War aspect is more just for “flavor” than anything else and provides a bit of context for the story and the world this book is set in. I’m sure if you like magic or fantasy or westerns or steampunk, then you’ll enjoy this.

JOE Rating: ★★★★

Bomb Queen Deluxe Edition: Volume One (2013)

Bomb Queen Deluxe Edition: Volume One (2013)

Publisher: Image Comics
Creative Team: Jimmie Robinson

Bomb Queen Deluxe Edition: Volume One collects Bomb Queen: Royal Flush #1-4, Bomb Queen II: Queen Of Hearts #1-4 as well as Bomb Queen VS Blacklight: Cat Fight, with art and writing by Jimmie Robinson (Evil & Malice, Avigon).

Bomb Queen doesn’t just govern New Port City…she rules it. After routing or killing not just all of the superheroes who would stand in her way…but her former teammates and other super-villains, she is the dictator of the city and the public just eats her up. But, being at the top means that there’s always someone who wants you to fall, and since she’s not into the business of making friends, her time in the spotlight may just be coming to an end.

The premise of this book is what sold me, really. What would it mean to live in a city of filth and moral absence? Bomb Queen hopes to explore that. Jimmie Robinson’s art style is sort of manga-influenced, and it also reminds me a lot of Amanda Connor’s artwork, though I do like her style better. The writing wasn’t anything super-special, so what we have here is a B-Movie in comic book form.

The vulgarity and the over-the-top cheesecake is a novel addition, though some won’t appreciate it. It’s highly cheesy and very kinetic. Bomb Queen is the epitome of sex and violence. Bomb Queen herself dresses in an impossibly skimpy outfit and other characters, including the self-righteous superheroes found within its pages, are no better….hiding bulging genitalia behind the thin fabric of their costumes, or going just plain nude.

In the hands of a better writer, this could be a great property. As it is, it seems a lot like a world similar to the one found in Escape From L.A., without Kurt Russel, of course.

Anyway, don’t expect anything too heady with this. Just sit back and enjoy the ride.

JOE Rating: ★★★★

Here’s A Sample Page From Bomb Queen Deluxe Edition: Volume 1
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X-Men #1 (July 2013)

X-Men #1 (July 2013)

Publisher: Marvel Comics
Creative Team: Brian Wood, Olivier Coipel,

Jubilee is headed to the Jean Grey School For Higher Learning with a special baby in tow, hoping to give the infant the same chance at life she had when she first arrived at the (then) Charles Xavier School for the Gifted. However, she is being tailed by John Sublime, for reasons unknown. Storm, Rogue, and Kitty Pryde move to help her but they don’t realize what’s at stake, for them and for the Earth.

First off, I really dig Brian Wood’s (TMZ, Northlanders) writing. I am currently reading his Northlanders (links to my reviews HERE and HERE) series and so I wanted to give this X-Title a try. I haven’t really gotten into a lot of the newer X-Books, aside from All-New X-Men, but the novelty of an all-female team intrigued me enough to check it out.

Olivier Coipel’s (Legion Of Super Heroes, Thor) artwork is great and it works in concert with Wood’s writing very well. The issue reads somewhat at the same pace as if you were watching an action flick, despite being a little vague and confusing at times, which brings me to…

There were a couple things I didn’t like about it, but they were mostly minor. I think that having an all-female team is interesting, but I can’t help but think about the double-standard being held when almost every other book has to have strong female characters and not just have all male characters on teams. Also, the villain chosen for the X-Men to face in this instance is sort of underwhelming and seems set up (with him being an “attractive” male character, but also being evil) to deliver a sort of girl-power message in the end, after they face him with his slicked-back hair and unbuttoned shirts and all. Sure, this has been done before with the genders reversed (attractive, evil female) but this seems sort of forced, like it’s just because it’s an all-female team that the villain has to be a good-looking dude.

Still, with that said, if they can stay away from the same types of tropes that plague man-centric comic titles, this one should be pretty decent. New takes on team rosters and new group dynamics are always fun to explore within the Marvel Universe. In any case, I hope to give this a chance with a few more issues. So far, I am intrigued and can’t wait to see where the current story arc goes.

This title is an experiment and I think most people will like it well enough if they give it a shot.

JOE Rating: ★★★★

Here’s A Sample Page From X-Men #1
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Joe The Barbarian (2011)

Joe The Barbarian (2011)

Publisher: Vertigo
Creative Team: Grant Morrison, Sean Murphy

Joe The Barbarian collects issues #1-8 of the limited DC/Vertigo series written by Grant Morrison (Batman Inc., Supergods) with artwork by Sean Murphy (Hellblazer, American Vampire: Survival Of The Fittest).

Joe Manson is an eleven-year-old kid with type 1 diabetes. On top of that, his father died overseas in the ongoing war in the Middle East. It’s no wonder that he spends all day in a dream world of action figures and drawings of noble knights and scary creatures. However, after some school bullies steal his candy he gets home and begins to go into hypoglycemia, but unexpectedly also into another world…one so real he cannot discern it from reality. Traversing this new fantasy world, in the real world he is only trying to get to the kitchen. Realities blur and soon it’s apparent that there is a purpose behind the visions and that he must stay alive.

First off, I love Morrison and I love Murphy. Two great talents working together. Can I refer to them as M&M? Haha, no, but really.

The story is evocative of Alice In Wonderland and Tellos, sort of mixed together in one awesome stew. Tellos will always be my favorite but this book managed to capture that feeling and the wonder of that book, if a little bit darker….yet it had almost as much heart.

It was nice to see a story dealing with a character who must battle diabetes. Coming from a family where diabetes is a constant concern, Joe The Barbarian was especially poignant to me. My great grandmother recently died after choosing not to continue with her dialysis treatments but she’d been battling diabetes for years.

In any case, I loved Murphy’s work on American Vampire, and I think he did an amazing job with Morrison’s fantastical vision in this book. The art has a nice steampunky type of style to it, which somehow fit the theme nicely.

You should really check it out, especially if you enjoyed Todd Dezago and Mike Weiringo’s work on Tellos.

JOE Rating: ★★★★

Here’s A Sample Page From Joe The Barbarian
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Northlanders: The Cross And The Hammer (2009)

Northlanders: The Cross And The Hammer (2009)

Publisher: Vertigo
Creative Team: Brian Wood, Ryan Kelly

Set in Viking-era Ireland, Northlanders Book Two: The Cross And The Hammer, collects issues #11-16 of the DC/Vertigo comic book series written by Brian Wood (DMZ, Demo) and illustrated by Ryan Kelly (Lucifer, The New York Four).

It is 1014 in Viking-occupied Ireland. One lone man, only known as Magnus, refuses to bow to the will of the Viking overlords and is leaving a bloody trail of insurgency in his wake. Magnus has no ties, no weaknesses, nothing to lose…except his daughter Brigid. Magnus’ killing spree and defiance catches the attention of Lord Ragnar Ragnarsson, a forensic specialist and confidant of the King who becomes obsessed with finding Magnus and ending his uprising.

When it becomes apparent that the only way to draw Magnus out of hiding is to provoke him by senselessly murdering innocent Irish families, it sends the two foes into a circle of psychological warfare and intrigue.

I was really looking forward to this volume after having already read Northlanders: Sven The Returned, which was amazing…so maybe my hopes were a little too high.

First off, don’t get me wrong. I would rather read this volume than not read this volume. Northlanders is a great series, and Brian Wood is doing some great stuff. Even the premise of the arc in this volume is decent and had me intrigued, but it all ended up falling a little flat.

Ryan Kelly is a great artist but I was honestly, the entire time, comparing his style (without meaning to) to Davide Gianfelice’s, who did the art for the issues collected in the first volume. In some ways, Kelly’s artwork is better for this Irish story but in others it just doesn’t feel up to par. There was nothing wrong for it save for the flavor, and despite some great splash page work some of it seemed a bit cartoony.

On top of that, I was sort of brought out of the story some by the way Lord Ragnar Ragnarsson spoke/wrote in the way that you might see a character do on an episode of CSI. I kept thinking to myself “This is so modern sounding. WTF is going on here?

Another thing to watch out for is the twist ending. It seems to be all the rage nowadays to give a twist ending on everything, but I don’t think they had to do so, here. It wasn’t super-compelling as it was and then to sort of glaze over it all with a twist ending such as the one found within the pages of this TPB, it just dulled everything down even more.

Overall, I wouldn’t miss this entry into the series, but it could have been much better. I hear that Volume III is, indeed, much better…so I’ll have to check it out. So, give this a read if you follow along but I’m not so sure this will be a favored volume in the series.

JOE Rating: ★★★

Here’s A Sample Page From Northlanders, Vol. 2: The Cross And The Hammer
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